Visually, the designer would be creating layered, subtle, complex designs that buck the current trend of over-simplified, dumbed down websites. Many of our projects include data sets that need to be designed from both an infographics and interface, so working with complexity is the nature of the job. The designer will be using UX methodologies and accessibility as part of the process of design and feedback, but we’re happy to train on UX and accessibility. An interest in physical computing, wayfinding, kiosks and interactive installations, etc. is a plus, but at a minimum, the designer will create more immersive, unique experiences and work with the developers to make the designs a reality.
Professionally, the designer will need to be an effective communicator with clients, good at managing their own time and projects, and be thrive collaborating with a small team of developers and designers. As a team, we’re always learning, so being open to learning and growing both as a designer and as part of the team will be vital. Byte, as a studio, is focusing in on a strategy that includes us doing world class work for major cultural institutions and organizations, so we need to work “above our paygrade,” meaning delivering work that’s beyond expectations, strongly QC’d and sometimes beyond our skillset. The designer will be part of making Byte a better, smarter studio.